Rabu, 28 Oktober 2009

Adobe Macromedia Flash 8 Tutorial

Creating an Animated Banner

This tutorial introduces you to working with Flash as you create an animated banner. You will find this tutorial easier if you have already completed the Adobe Fireworks CS3 Tutorial -- since some of the menu options and tools are similar.
Begin by launching Adobe Flash from the application program menu:
Select Start > Programs > Adobe Web Premium CS3 > Adobe Flash CS3.
Your screen should look similar to the image shown below (click on the image to view a larger screenshot).

The Adobe Macromedia Fireworks Application
Don't worry if you feel a little intimidated by all the windows and panels that appear. We will focus on the functions needed to create a company logo banner. When you want to learn more about Flash, try out the Getting Started with Flash option found under "Help" on the top menu bar or consider taking a course on Flash multimedia.


Configure the Shape Layer

Before beginning to work on the Shape layer, click the lock icon on the Background layer to prevent accidentally changing it.
Now you are ready to get started with the Shape layer. You need to tell Flash what layer you are working on. Click in Frame 1 in the Timeline on the same row as the Shape layer to select this layer and frame. See the Figure below.

Select Frame 1 in the Shape layer
The Shape layer contains an oval shape that changes size and color. Use the Colors panel to choose the color for the pencil (outline) and bucket (fill) of the oval shape you wil create. Click on the color chooser next to each and select #003366.
Next, click on the Oval Tool (shown in the figure at the right) to draw an oval shape on the Stage. Your cursor will change to "+". Start at the upper left corner and drag a small oval on the left side of the stage. Don't worry if it is not perfect, you can use the Properties panel to exactly set the dimensions.
Select the Oval Tool
Your Stage and Properties panel should look similar to the one below. (If your Properties panel does not automatically display, select Window > Properties > Properties.)

Properties Panel

If your "W", "H", "X", and "Y" values are different, type the following values in the corresponding text boxes:
W: 15.0        X: 28.0
H: 10.0         Y: 25.0


This configures the oval to be placed 25 pixels from the top (Y value) and 28 pixels from the left (Y value) place on the Stage. It also configures the oval to be 15 pixels wide (W value) and 10 pixels high (H value).
Next, you will add a keyframe on the Shape Layer in the Timeline Frame area. If necessary, scroll the Timeline Frame area to the right so the frame labelled 25 is in view. Click in Frame 25 on the Shape Layer and press the F6 key. This places a keyframe in Frame 25. A keyframe tells Flash that a change occurs in this frame.

Setting a keyframe

Your Timeline should be similar to the one shown above. If you accidentally click on a different layer or frame --remember you can back out your changes using CTRL-Z or Edit > Undo.
With this frame still selected, you will change the color and shape of the Oval. You will use the Selection Tool in the Tools panel (see figure below).

Selection Tool

Click on the Selection Tool. Click on the oval to display the Properties panel. Change the height to 100.0. the width to 200.0 and the Y value to -10.0. Change both the outline and fill color to #006666. rectangle. Use the Color Chooser to choose the color #00CCCC for both the pencil (outline) and bucket (fill) colors. Click on the Stage to view the effect of the new values. The Properties and Stage panels are shown below.

Frame 25 of the Shape Layer

The Background Layer has 50 frames and the Shape Layer has 25 frames. Srcoll the Frames Timeline so that Frame 50 is visible. Click in Frame 50 of the Shape Layer and press the F5 key to add frames to the timeline. See the figure below.

Adding Frames to the Shape layer

Add Animation to the Shape Layer

Next, you will use Flash to automatically change the color and shape of the oval in the Shape layer using a Shape Tween. Click on a Frame between Frame 1 and Frame 25 in the Shape layer. The Properties panel will display a Tween select menu. Select Shape as shown in the figure below.

Select a Shape Tween

The Timeline will now show an arrow between Frame 1 and Frame 25. Your Timeline should look like the figure below. If you see a dotted line instead, undo your work or reload the saved version of banner.fla to try again.

The Shape Tween

Test the Background and Shape Animation

You can "play" the animation with the Timeline. Scroll the Timeline to the left until Frame 1 is visible. Click on the red rectangle (called the "playhead") and drag it to the right to see the both the Shape and Background animations play! Another method for this playback is to select Control > Play from the menu.

You can also test the animation outside of the Timeline and Stage. Select Control > Test Movie. A new window will open with your Flash movie as shown below.

Testing Flash

Notice that the top and bottom of the oval do not appear in the Flash .swf movie -- that is because these portions of the oval are beyond the Stage. This is a common technique.
Save your file.


Configure the Text Layer

Before beginning to work on the Text layer, click the lock icon on the Shape layer to prevent accidentally changing it.
Now you are ready to get started with the Text layer. You need to tell Flash what layer you are working on. Click in Frame 1 in the Timeline on the same row as the Text layer to select this layer and frame. See the Figure below.

Select Frame 1 in the Text layer

The Text layer contains the name of the company "Acme Web Design" and move in from the right. Select the Text Tool from the Tools panel as shown at the right. Your cursor will change to Text Tool Cursor Shape.
Use the Property panel to configure the font, size, and color of your text. In the example, the font is set to Broadway BT. Use this font face or another font of your choice. The font size is set to 40. The color is set to #FFFFFF.
Select the Text Tool
Your Stage and Properties panel should look similar to the one below. (If your Properties panel does not automatically display, select Window > Properties > Properties.)

Properties Panel

It's OK if your height, width, X and Y values may be slightly different. Next you will configure the "X"" value to place the text mostly off-stage to the right. Change the X value to 450.0. Your Stage should be similar to the figure below. Notice that the text begins near the right edge of the Stage.

The text begins on the right edge of the Stage.

Next, you will add a keyframe on the Text Layer in the Timeline Frame area. If necessary, scroll the Timeline Frame area to the right so the frame labelled 40 is in view. Click in Frame 40 on the Text Layer and press the F6 key. This places a keyframe in Frame 40. A keyframe tells Flash that a change occurs in this frame.


Setting a keyframe
Your Timeline should be similar to the one shown above. If you accidentally click on a different layer or frame --remember you can back out your changes using CTRL-Z or Edit > Undo.
With this frame still selected, you will move the location of the text. Either drag the text object over to the left with your mouse, or use the Select Tool to click on the text object and modify the Properties panel -- change the X value to 40.0. Your Stage should be similar to the figure below.

Configuring the contents of the keyframe

The other layers have 50 frames and the Text layer has only 40 frames. Srcoll the Frames Timeline so that Frame 50 is visible. Click in Frame 50 of the Text Layer and press the F5 key to add frames to the timeline. See the figure below.

Adding Frames to the Shape layer

Add Animation to the Text Layer

Next, you will use Flash to automatically move the text from the right side of the stage (Frame 1) to the location on the Stage in Frame 40. You will configure a Motion Tween. Click on a Frame between Frame 1 and Frame 40 in the Text layer. The Properties panel will display a Tween select menu. Select Motion as shown in the figure below.

Select a Shape Tween

The Timeline will now show an arrow between Frame 1 and Frame 40. Your Timeline should look like the figure below. If you see a dotted line instead, undo your work or reload the saved version of banner.fla to try again. View the Timeline and examine the background color of the frames. The Shape Tweens are indicated by a green background color and the Motion Tween is indicated by a blue background color.

The Motion Tween

Test the Background, Shape, and Text Animation

You can "play" the animation with the Timeline. Scroll the Timeline to the left until Frame 1 is visible. Click on the red rectangle (called the "playhead") and drag it to the right to see the both the Shape and Background animations play! Another method for this playback is to select Control > Play from the menu.

You can also test the animation outside of the Timeline and Stage. Select Control > Test Movie. A new window will open with your Flash movie as shown below.

Testing Flash

Notice that now the text moves in from right to left. You are done designing your Flash animation. The next step is to publish the movie (create a .swf) and test the movie in a web page.
Save your file.


Publish Your Movie

Select File > Publish Settings to display the Publish Settings dialog box shown below. You will work with the Formats tab, the Flash tab, and the HTML tab of this dialog box.
On the Formats tab, verify that the Flash and HTML checkboxes are checked.
Formats Tab
On the Flash tab leave all settings at the default values except for the following:
1. Set the Version fo Flash Player 5 as the Version (provides maximum compatibility),
2. Check Protect from import.
3. Check Omit trace actions
Flash Tab
On the HTML tag, verify that Loop is unchecked -- we only want the animation to play once. Checking Loop will cause the animation to repeat over and over.
The HTML tab

Click Publish . Click OK.
Flash has published your animation as a Flash Movie called banner.swf and has created a web page file named banner.html that displays banner.swf.

Test the Web Page and Flash Movie

Launch a browser and open the banner.html file. Your result should be similar to the figure below:

Flash on web page

View the source code of the web page to see the HTML code automatically generated by Adobe Macromedia Flash to display the Flash movie. You can copy and paste this code in your own web pages as needed.
Congratulations!
You've created your first animated banner using Flash!


You have completed the Flash Animated Banner Tutorial. As you may have noticed, we have barely scratched the surface of what Flash is capable of. Consider further study by taking courses. There are also many other online Flash tutorials available on the Web.





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